As basic cards are the most versatile it is recommended you upgrade them to suit your playstyle. Smiths base deck is easily superior to Sal’s in certain Scenarios but falls down to Rook in shorter battles due to Rook’s ability to use overcharge as a lethal weapon. However if you are confident in your abilities as Sal you’ll do fine as Smith. I’d honestly talk more about this but I seriously dislike negotiating and avoid it whenever possible. The renown argument deals 1 damage per 2 stacks and will damage your core argument by its amount of stacks when it is destroyed by anyone. At 2 renown your brag cards will deal additional damage. The base renown argument has 3 Resolve and loses one stack per turn, basic renown cards give 2 renown and can be upgraded to give 3 per card played. Renown functions similar to influence in that it boosts your diplomacy cards. Smith has a second function in Negotiations: Renown. Utilising cards such as ‘Bully’ will deal more damage with each consecutive hostile card played, this means you can combine hostile cards that cost 0 actions and raise the damage of your ‘Bully’ cards to make it easier in negotiations. A lot of his hostile cards are either weak and ramp up quickly or they self damage arguments to either enhance them or deal major damage to enemy arguments. Smith in negotiations already suffers from a weak 26 resolve. He is also far stronger than the other two playing characters (at this time) his healthpool stands at 60 and can be raised to over 120 if you play your cards correctly and attend the correct encounters. The Species that Smith is born of are named the ‘Kra’deshi’ which are Amphibian like bipedal creatures which have a boon to heal their wounds far quicker than their rivalling species in the Griftlands, Smith can take this and abuse it to the point of invulnerability. Smith’s story revolves around hi- actually you can find out for yourself. The flask itself acts the same as Sal’s “fight dirty” card and can provide strong items to assist you in victory. Smith himself is a massive alcoholic with 3 livers of cast iron and his combat deck revolves around utilising a stolen flask and his hammer to win battles. However he has many strong connections and his negotiation decks revolve around convincing your opponent to bow down or self damaging your arguments to the point of exploding. Smith was pampered as a child and therefore has a low resolve when it comes to negotiations. I’ll be covering most of the stuff about Smith here so get reading! About Smith Smiths innate abilities to self heal and dish out a hell of a lot of damage make him a very difficult character to take down. You’re fighting with a giant hammer, several hundred bottles and trauma at your disposal. Instead of a pair of pistols with illegal ammunition and a spare coin. Learning to play Smith is a bit more difficult than Rook for example. So, Smith, you’ve played enough to unlock him (hopefully) and are wondering how he works, maybe the tutorials don’t explain enough or maybe it’s a bit hard to get your head around, fear not! I took the time to write this guide for you!
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